Live on Google Play right now, holding 4.3 and 4.8 stars from half a million ratings a decade after release. Install it and look at the boards: they say NOXGAMES. In your edition they say your name, on the kit, the boards and the cup. We own the code, so this is a re-skin with a fixed date, not a co-development project.
−25% First partner in a sport takes 25% off the bundle. One time, per sport, and it is gone the moment somebody signs that sport before you.
Downloads across the Puppet Sports lineup, lifetime, all stores.
Player ratings on the two titles still live on Google Play today.
Current store rating, Puppet Soccer and Puppet Ice Hockey.
Partners per game, maximum. Category exclusive, for the length of the deal.
Puppet Sports did not fade after one hit. The format repeated sport after sport, passed a hundred million downloads, and is still played today by people who installed it as teenagers.
Puppet Soccer: 10M+ installs, 4.3 stars, 467,000 ratings. Puppet Ice Hockey: 5M+ and 4.8 stars. Both updated this month. The franchise is past 100 million downloads.
A big head, a big boot, a ball and two goals, with nothing to read and nothing to learn. A player in Jakarta reads the screen exactly like a player in Ostrava.
Both titles still hold ratings most new releases never reach. The audience did not churn, it grew up. The twelve year old from 2014 has their own money now, and their own club.
We own the source and both titles still ship updates. A branded edition is a re-skin on a codebase that already works, which is why your launch date is in weeks, not quarters.
Casual arcade sports is largely vacated on mobile. Almost no active competition, and nobody has put a real crest on it yet. The first brand in owns the category instead of sharing it.
Cartoon puppets, no violence, no chat rooms, no gambling mechanics. The rating that carried it to a hundred million downloads is the rating that lets you put your crest on it.
One engine drives every Puppet Sports title. Change the surface, the physics and the art and it becomes a different sport. Soccer and ice hockey are live today, and first in the revival.
The flagship. Two puppets, one ball, ninety seconds, and a shot at the cup. Nations, kits, power-ups and a league to climb.
The same core on ice. Faceoffs, body checks, goalies and national squads, with the highest rating in the franchise.
The game is offline by design. Play solo against the AI, or pass the device across for up to four players on one phone, with no network, no accounts and no login. That is what makes a fan zone, a concourse or a school hall work as a venue, and what keeps it running on bad stadium wifi.
The base game ships clans, league play, ladders and leaderboards. Real-time PvP is deliberately left out, because it is the surface cheaters hit first and a leaderboard of impossible scores burns a brand faster than anything. The tech is built, and we add it as an add-on if you want it.
Daily events already run in the live game. A new challenge every day, and the strange ones are what people come back for: one-touch finishes, giant ball, reversed controls, sudden death. It turns an edition into a daily habit instead of a launch week.
League tables, ladders, group stages, knockout and elimination tournaments are all built and shipping. Your competition drops into the format that matches it, so a derby week or a cup run is a configuration, not a development project.
Already built and released as a reskin. Grass surface, stick physics, tournament ladder.
Vertical scoring, rebounds and a shot clock. The most requested sport in the franchise comments.
Indoor court, throw arcs, keeper duels. A natural fit for the existing goal and keeper systems.
Net between the puppets, rally scoring, beach and indoor variants from one build.
Walls in play, faster tempo, a distinct competition on top of the soccer build.
Hockey without the ice. The hockey build with a new surface and a lighter ball model.
If it has two sides, a goal and a ball, the core covers it. Tell us the sport and we scope it.
A cup, a tournament or a one-off fixture as its own standalone edition with its own store listing.
Floorball. American football. Quadball. Horse polo. Four passes we have already made on this same core, captured live from the build. If it has two sides and something to score with, the answer is yes. Name your sport on the call and we will scope it there and then.
Your sport is 30 minutes from reality. One call, long enough to pick the sport, the bundle and the date. Tell us the sport and we hold the category while you decide.
Book a 30-minute call Get your concept packThe category has no licensed presence at all: not a club, not a league, not a sponsor. The first partner in does not share the shelf, and everyone after arrives second.
Floorball, handball, futsal, quadball, polo. Real federations, real seasons, devoted audiences, and no video game of their own anywhere. For a niche sport this is not sponsorship, it is finally getting its own title.
A game reaches people broadcast rights never will: children, casual players, other countries. If your job is growing the sport, this is distribution. We help you build it, not just brand it.
And we pay you to be first. The first partner to sign in a sport takes 25% off their bundle. It is the only discount we offer, because the first partner carries the risk nobody after them has to, and it is gone the moment someone else signs that sport.
Two are live, the rest are scoped with you. The sports below run on the same core and need a new surface, a physics pass and an art pass, not a new game, which is why they are quoted in weeks. Scope and timing are confirmed before you sign anything.
A live screenshot from Puppet Soccer as it ships today. The boards say NOXGAMES. Every marked element can carry your identity instead, without touching a line of gameplay code.
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They currently read NOXGAMES. In your edition they read whatever you want, in every second of every match.
The competition carries your name. Your trophy, your final, your winner screen, your celebration.
Your colours, your crest, your squad. The puppet head is a slot and the game already ships real faces.
Your league replaces the national teams. Your table, your fixtures, your derby week.
Your stadium or arena as a playable venue, your colours in the stands, your chants on the audio track.
Your mark in the frame of every screen, and your merch, codes or ticket drops inside the shop.
The puppets already ship as recognisable faces. On request we build your edition with real players, real club and sponsor logos and real brands: named squads, licensed kits, your partners on the boards. You supply the rights, we do the art.
Your fixture list becomes the in-game calendar. Real matchdays, real derbies, the same table your competition is actually running that week.
Real results can drive in-game events: a win unlocks something, a derby becomes a weekend challenge, the title race runs on the leaderboard alongside the real one.
A player who learns your squad in the game recognises them on the pitch. That is the point for a league: the game promotes the competition, it does not just carry its logo.
Every edition also works as a generic build, so the rights conversation never blocks the launch date.
A perimeter board is gone before it lands. A match holds attention for minutes, repeatedly, on the fan's own phone.
No algorithm between you and the fan. You set the rules, the events and the rewards, and they open the app to reach them.
A campaign flight ends. A game keeps running, and keeps carrying your identity after the media budget is spent.
Stadium screen tournaments, halftime brackets, school and youth programmes, a prize weekend. The game is the hook, not the campaign.
MeowCup Field Hockey is the Puppet core in a completely different costume. New characters, new sport, new surface, new boards, new cup, new store identity, same engine we would use for you. If a house of cats can take the game over, so can a crest.
New cast, new heads, new kits, new animations on the same rig. Your squad, your mascot or your ambassadors go in the same way.
Ice became grass, the puck became a ball, the stick physics were retuned. That is what a new sport costs on this core.
Boards, cup, tournament name, icon and store listing all carry the new brand. That row of boards is the one you would own.
A cat house took this game over in one art pass. Yours is the same job, and we will show you first. Send us your sport and your brand pack: within five days you get concept art of your edition, a plan for how we would build it, and an offer with a price and a date. No fee, no commitment.
Book a 30-minute call Get your concept packPriced as a marketing buy, not a co-development deal. One fee, one delivery date, no ongoing liability. From Bundle 03 you also choose whether the game earns and pays you a share, or stays completely clean. USD, excluding VAT, fifty at signing and fifty at launch.
The game keeps the advertising and in-app purchases it was built with. We operate it, and half of the net revenue goes to you, settled quarterly, from the first month.
Be straight with finance about this one. It takes a bite out of the cost, it rarely erases it. You are buying exposure; the revenue is upside, not a payback plan.
No advertising, no in-app purchases, nothing to buy anywhere in the game. Your brand and the sport, and not one commercial interruption between them.
The right call if the audience is children, if you are a federation, or if a paywall next to your crest is a conversation you would rather not have.
Where the choice applies: Bundles 01 and 02 sit inside our existing live titles, which are monetised and stay that way. The choice above applies to Bundle 03 and Bundle 04, where the app is yours.
Your brand inside the game that is already live.
One-time · delivered as a live update
Your club on the pitch, in your kit, in your venue.
One-time · category exclusive in the title
Your own game on the store, with your league inside it.
One-time · 12 months of operation included
Two sports, one partner, multiple seasons.
One-time · 24 months of operation included
Bring another club, league, federation or brand into the same edition and the fee splits between you. One game, one launch date, both crests inside it. No charge for the second name and no finder's fee.
The rules are short. Everyone signs their own contract and is invoiced separately, so nobody chases anybody for money. Your category exclusivity holds, so whoever you bring in cannot be a competitor. The partner who makes the introduction keeps the billing: your name on the icon, your sport, your date. From the third identity onward each one adds $8,000 before the split, because each is another kit and another board set to draw.
After the included window: operation, hosting and live events continue at $18,000 per 12 months per title, or $24,000 on a clean edition where nothing offsets the running cost. Nothing renews automatically. Exact scope is confirmed in one working session before anything is signed.
Not sure which bundle fits? That is the call. Thirty minutes, and you leave with a sport, a tier and a date.
Book a 30-minute call Get your concept packAll optional, orderable at signing or any time during the campaign. One-time fees in USD unless the card says otherwise.
A cut-down playable version of your edition, built for ad networks and tuned for completion rate.
A fake-gameplay playable engineered purely for click-through, for use in your paid social and display.
Use every asset we build for your edition freely across your own campaigns and channels. Included from Bundle 02.
Add a second Puppet Sports title to whatever bundle you take, with the same branding treatment.
Redeemable codes, ticket drops and merch prizes handed out inside the game and claimed outside it.
Five additional languages beyond English, translated, integrated and verified in-game.
We set up, submit and maintain the edition under your developer accounts on both stores: certificates, review compliance, every future update. By default it ships under ours, included.
Store copy, icon, screenshots and the first creative set, plus the launch campaign setup.
Live head-to-head matches, added once the game is built. The tech is ready and tested; we keep it out of the base game so your leaderboards stay clean. Includes matchmaking and anti-cheat.
Twelve more months of operation, hosting, events and reporting. $24,000 on a clean edition.
Nothing to co-develop on your side. One handover, one producer as your contact, one launch date. Your marketing team never opens a game engine.
Logos, kit, colours, crest, mascot, venue references, brand guide, and any likeness clearances you want used. One package, once.
Re-skin, physics pass, QA, store submission, hosting, live events, support and monthly reporting. All of it sits with us.
Everything we make from your material comes back to you in source, for your own channels. Marketing licence included from Bundle 02 up.
Fifty percent at signing. The second fifty only falls due once you have played the halfway build and signed it off. If it is not what you agreed to, it does not ship and you do not pay.
The date is fixed in the contract. Miss it on our side and you get a credit against the fee for every week of slip. A date without a penalty is a promise; this one is a term.
If we stop operating your edition inside the agreed term, the build and its assets are handed over under a wind-down clause. Your legal team will ask. This is the answer.
We walk you through the format; you tell us the sport, the audience and which budget it comes from. No deck needed on your side.
Bundle chosen, surfaces agreed, date fixed in the contract. Brand kit handed over, fifty percent invoiced, production starts that week.
Four weeks for a Sponsor Drop, eight for a Branded Team, twelve for a Licensed Edition. You play the halfway build and sign off before submission.
Store release, first in-game event, and whatever activation you run alongside it. Second fifty percent invoiced here.
Events on your calendar, monthly reporting, and a renewal decision that is yours. Nothing renews on its own.
Nothing on your side but the brand pack. We do the rest and you sign off before it ships.
Book a 30-minute call Get your concept packEverything above, condensed for your marketing, legal and finance teams.
| Product | A branded edition of a Puppet Sports title, built on the live codebase behind Puppet Soccer (10M+ installs, 4.3 stars) and Puppet Ice Hockey (5M+ installs, 4.8 stars), a franchise with over 100 million lifetime downloads. |
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| Commercial model | A sponsorship and licensing fee paid from marketing budget. One-time price per bundle, no co-development and no ongoing liability. From Bundle 03 the partner picks a monetised edition, which pays a revenue share back, or a clean edition at a higher fee with no advertising and no purchases. |
| Bundles | As monetised editions: $20,000 Sponsor Drop · $60,000 Branded Team · $120,000 Licensed Edition · $250,000 Franchise Partner. As clean editions: Licensed Edition $150,000, Franchise Partner $300,000. USD, excluding VAT. |
| Splitting the fee | A partner may bring another club, league, federation or brand into the same edition and split the bundle fee. Each party signs its own contract and is invoiced separately. The introducing partner keeps billing and the choice of sport and launch window. The incoming partner may not be a competitor inside the introducing partner's exclusive category. From the third identity onward, each one adds $8,000 before the split. |
| Payment | 50% at signing. The remaining 50% falls due only after the partner has reviewed and signed off the halfway playable build, not automatically at launch. Add-ons invoiced when ordered. |
| First partner discount | 25% off the bundle fee for the first partner to sign in a given sport, once, applied at signing. Per sport, and withdrawn for that sport as soon as a first partner signs. Does not apply to add-ons or operation fees and does not stack with any other reduction. |
| Delivery guarantee | The launch date is fixed in the contract at signing. If NOXGAMES misses it for reasons on its own side, the partner receives a credit against the fee for every week of delay. Agreed per bundle at signing. |
| Wind-down | If NOXGAMES ceases to operate the edition within the agreed term, the build and all assets created from partner material are handed over to the partner under a wind-down clause, so the campaign survives independently of NOXGAMES. |
| Production time | 4 weeks (Sponsor Drop) to 20 weeks (Franchise Partner). The launch date is fixed in the contract at signing. |
| Operation | Hosting, live events, player support and reporting are included for the window in each bundle. Continuation afterwards is $18,000 per 12 months per title on a monetised edition, or $24,000 on a clean one. Nothing renews automatically. |
| Sponsor slots | The in-game boards rotate through a set of sponsor creatives, text or image, throughout the match. A game carries a maximum of 4 partners, ever, holding at most 8 board slots and 4 branded teams between them, so one partner can hold several slots but the partner count never exceeds four. A slot is not resold while a partner holds it. The cap is the point: it keeps a Sponsor Drop worth having. |
| Exclusivity | A game carries a maximum of 4 partners, ever. From Bundle 02 up each partner is category exclusive inside the title for the length of the deal, so no competitor of yours appears alongside you. The cap is contractual and runs for the life of the title, not per season. |
| Sports available | Soccer and ice hockey first. Field hockey already shipped as a reskin. Basketball, handball, volleyball, futsal and floorball are buildable on the same core; scope and timing agreed per sport. |
| Multiplayer | The game is fully playable offline: solo against the AI, or local multiplayer for up to four players on one device. Neither needs a network, an account or a login, which is what makes fan zones, concourses and school halls work as activation venues. Online, the base game ships co-operative and asynchronous competition only: clans, league play, ladders and leaderboards. Real-time PvP is deliberately excluded, because it is the surface cheaters attack first and a corrupted leaderboard damages the partner's brand, not just the game. The technology is built and ready and available as an add-on, scoped and quoted per edition. |
| Live-ops and formats | Daily events with a rotating challenge already run in the live game and ship with every edition. Formats available out of the box: league tables, ladders, group stages, straight knockout and elimination tournaments. Your competition is configured into an existing format, not built from scratch. Event calendars can follow the partner's own season or fixture list. |
| Real identities | On request an edition carries real players, real club and sponsor logos and real brands: named squads, licensed kits, partner marks on the boards. The partner supplies the rights, clearances and reference material, NOXGAMES produces the art. Every edition also works as a generic build. |
| Partner provides | Brand assets and guidelines, crest, kit, colours, venue references, and any player or personality likeness clearances the partner wants used. NOXGAMES does not clear third-party rights. |
| NOXGAMES provides | The engine, the art pass, the build, QA, store submission, hosting, live-ops, player support and monthly reporting. One producer as the single point of contact. |
| IP | Partner keeps all rights to its own brand. NOXGAMES keeps the Puppet Sports IP, the engine and the source. Assets created from partner material are delivered back to the partner, with a marketing licence included from Bundle 02. |
| Your own sponsors | From Bundle 02 up the partner may resell in-game board, event and reward inventory to its own sponsors and keeps 100% of that income. NOXGAMES takes no cut and asks only for approval on categories that conflict with store policy. |
| Distribution | Published and maintained under NOXGAMES store accounts, included in every bundle. Publishing under the partner's own developer accounts is available as an add-on at $6,000. |
| Revenue share, Approach A | On a monetised Licensed Edition or Franchise Partner build, 50% of net revenue goes to the partner, settled quarterly, from the first month and for the whole term. Net revenue is what the stores and ad networks actually pay out, after commissions. There is no recoup ladder and no phases: the share does not step up, step down or stop. We do not present this as a payback plan. Most partners will not recover the full fee from it; the fee buys exposure and the share is upside. |
| Clean build, Approach B | No advertising and no in-app purchases anywhere in the game. $150,000 for a Licensed Edition, $300,000 for a Franchise Partner, operation afterwards at $24,000 per 12 months per title. Neither side earns revenue. Bundles 01 and 02 sit inside our existing live titles and are monetised only. |
| Data | Aggregated engagement reporting monthly on all bundles. First-party, opt-in player data and a CRM feed from Bundle 03 up, under the partner's own privacy policy. |
| Territory and term | Global unless restricted by the partner. Term runs for the campaign window in the chosen bundle and is renewable per season. |
You bring the crest, we bring a franchise over a hundred million people have already installed. One call picks the sport, the bundle and the date, and the category stays open while you decide.
Or write us directly at studio@noxgames.com